This simple but effective drill idea is from the 3rd Toad tennis blog. Its purpose is to get players comfortable with coming in to the net. Works for both singles and doubles. Also great for fitness and footwork.
Two players rally from the baseline cooperatively. After the third rally, one player moves in to the net and point is played out competitively.
For more than two players, divide players into more or less equal groups and have them rotate in after every point. Continue until all players have had a chance at both positions.
Variation: baseline player who wins point trades places with net player.
Showing posts with label singles. Show all posts
Showing posts with label singles. Show all posts
Tuesday, September 30, 2014
Wednesday, April 30, 2014
Battle Spots
Battle Spots is a target activity similar to Battle Cones posted here previously. My students and I have a few modifications that we believe improves the game. I saw the original while I was taking the CoachYouthTennis online training sessions.
In both games, the object is to hit your opponents' spots/cones with your ball. I like the Spots version of this game because they are lower profile and less of a trip hazard for younger players. But they are also harder to hit. When we played straight-up Battle Spots with no modifications, it was almost impossible to eliminate all spots. As Ken DeHart has suggested, better to try to be the first player to hit ANY spot, and win. Another problem I had with this game is that players tended to park in front of or on top of their spots to protect them, and would not move to go after balls and play out the point because there was no benefit to winning the point - the motivation was stronger to protect the spots. However, with one simple modification suggested by one of my green ball students, a version of Battle Spots can be played where the first player/team to lose all spots, loses, and everyone is motivated to both play out the point as well as protect their spots.
Here's a recent lesson progression that worked great in orange, green and yellow ball classes recently.
I used a mini-tennis version of Battle Spots for our ball warm-up as follows.
For added fun and a fitness component, I had both teams playing this game in relay style: player 'hits and gits' - hit one ball, go to end of team line, next player plays next ball. This avoids the dreaded waiting in line syndrome and keeps everyone moving.
After the mini tennis version was completed, we took a water break. I moved the spots back to the T area and we played it again from the baseline.
We played this as relay singles, but it could easily be played as doubles.
In both games, the object is to hit your opponents' spots/cones with your ball. I like the Spots version of this game because they are lower profile and less of a trip hazard for younger players. But they are also harder to hit. When we played straight-up Battle Spots with no modifications, it was almost impossible to eliminate all spots. As Ken DeHart has suggested, better to try to be the first player to hit ANY spot, and win. Another problem I had with this game is that players tended to park in front of or on top of their spots to protect them, and would not move to go after balls and play out the point because there was no benefit to winning the point - the motivation was stronger to protect the spots. However, with one simple modification suggested by one of my green ball students, a version of Battle Spots can be played where the first player/team to lose all spots, loses, and everyone is motivated to both play out the point as well as protect their spots.
Here's a recent lesson progression that worked great in orange, green and yellow ball classes recently.
I used a mini-tennis version of Battle Spots for our ball warm-up as follows.
- An equal number of spots are put down on each side of the net. I put them about in the middle of the forecourt.
- Divide players into two teams.
- Teams take turn bounce-feeding and playing out the point.
- Object is to be the first team eliminate all of your opponent's spots.
- Spots may be eliminated either by being hit by opponent's ball, OR - here's the modification - whenever a team earns three points. Note: if one team gets three points, other team removes a spot. Team earning three points is reset to zero points. Team removing spots DOES NOT reset to zero and retains however many points they had when opponent got their three. This creates a fun, equalizing see-saw effect.
For added fun and a fitness component, I had both teams playing this game in relay style: player 'hits and gits' - hit one ball, go to end of team line, next player plays next ball. This avoids the dreaded waiting in line syndrome and keeps everyone moving.
After the mini tennis version was completed, we took a water break. I moved the spots back to the T area and we played it again from the baseline.
We played this as relay singles, but it could easily be played as doubles.
Wednesday, March 19, 2014
Winner Take All

Thursday, January 23, 2014
3 on 1
This drill is from Nick Bollettieri in the Jan/Feb 2014 issue of Tennis Magazine. He suggested it for a player who was having trouble hitting back to the opponent every time. I also like it for a good fitness and consistency workout for singles.
You will need at least four players. As the name suggests, play three on one end against one player in the other. You can set up any variety of scoring options:
- Play first to 7 then rotate (regardless of winner).
- Have all start with 7 points. Minus one point for every error. When someone gets to zero, rotate.
- Play 7/11. Trio must get 11 before singles player gets 7.
Friday, October 25, 2013
Different Strokes
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Was this show before your time?? |
Both players start at baseline. Coach feeds medium pace ball to ad side of Player A (deuce side if player is a lefty). Player A must return this ball with a cross court backhand. Point is played out.
- Repeat, but Player A must now hit an inside out forehand (cross court) on the first fed ball.
- Repeat, but Player A must now hit an inside in forehand (down the line) on the first fed ball.
This drill teaches the player the various options available to him/her and the consequences of each. Variations are endless, so use this construct to work on whatever shots or situations work best for your students.
Adapted from "Live Ball: Let Them Play!" by Oliver Stephens, TennisPro Magazine, Sept/Oct 2013
Thursday, October 24, 2013
Coach's Call
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Poster available here |
consistently.
Players rally from the baseline until coach calls 'Play!'. Then and only then they proceed to play out the point. This teaches patience and 'staying in the point' until the right opportunity arises to end the point.
Adapted from "Live Ball: Let Them Play!" by Oliver Stephens, TennisPro Magazine, Sept/Oct 2013.
Thursday, October 17, 2013
Traffic Light
Suggested by Oliver Stephens in his article for TennisPro Magazine. Players should be able to rally
from the baseline.
As soon as a ball is struck by the opponent, the other player calls out either Red, Yellow or Green depending on how he/she evaluates the incoming ball. Red is for a deep difficult ball, meaning they 'stop' whatever offensive intentions they may have had and just hit the ball to stay in the point. Yellow is for a mid court or transitional, neutral ball. Green is a ball they feel they can or should attack offensively, probably a softly hit ball, or short, or both.
In addition to recognizing what ball is coming their way, players should respond accordingly and hit the correct type of ball back.
from the baseline.
As soon as a ball is struck by the opponent, the other player calls out either Red, Yellow or Green depending on how he/she evaluates the incoming ball. Red is for a deep difficult ball, meaning they 'stop' whatever offensive intentions they may have had and just hit the ball to stay in the point. Yellow is for a mid court or transitional, neutral ball. Green is a ball they feel they can or should attack offensively, probably a softly hit ball, or short, or both.
In addition to recognizing what ball is coming their way, players should respond accordingly and hit the correct type of ball back.
Wednesday, October 16, 2013
Short, Mid, Deep
Short, Mid, Deep is one of several drill ideas contained in a recent TennisPro Magazine article by PTR Master of Tennis Oliver Stephens.
Players play singles and are challenged to hit 10 balls in a row short to short. Then 10 more mid court to mid court, and finally 10 more baseline to baseline. Ideally they will get to the point where they can use one ball and keep this pattern going for a long time. It is not spelled out in the article but I think Oliver intends that the players do not stop between transitioning from short to mid to deep and back again.
Players play singles and are challenged to hit 10 balls in a row short to short. Then 10 more mid court to mid court, and finally 10 more baseline to baseline. Ideally they will get to the point where they can use one ball and keep this pattern going for a long time. It is not spelled out in the article but I think Oliver intends that the players do not stop between transitioning from short to mid to deep and back again.
Wednesday, May 22, 2013
Loop to Sneak
If you haven't visited the TennisResources site, run don't walk. Lots of great content there and you
better believe you will be seeing it here. Rip Off and Duplicate!
Loop and Sneak is a drill to encourage hitting a nice deep shot, then taking advantage of the defensive position you have put your opponent in. Players play singles starting with a bounce feed, working on hitting a high, deep topspin ground stroke that pins their opponent back. They then follow this shot into the net and attempt to end the point. First to 11 by 2 wins. If you have a large group, play as a team activity, rotating in different players after each point.
For an additional challenge, require a set number of rallies before point play begins a la 3 Monkeys.
Note: I found the site a little difficult to navigate, so just go to the main page and search the word 'loop' to find the Loop to Sneak video.
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'Loop' aka moonball. Don't hate! This can be a very effective shot! |
Loop and Sneak is a drill to encourage hitting a nice deep shot, then taking advantage of the defensive position you have put your opponent in. Players play singles starting with a bounce feed, working on hitting a high, deep topspin ground stroke that pins their opponent back. They then follow this shot into the net and attempt to end the point. First to 11 by 2 wins. If you have a large group, play as a team activity, rotating in different players after each point.
For an additional challenge, require a set number of rallies before point play begins a la 3 Monkeys.
Note: I found the site a little difficult to navigate, so just go to the main page and search the word 'loop' to find the Loop to Sneak video.
Tuesday, March 12, 2013
Reverse Pyramid
Thanks Jeff Cooper at About.com for the next couple of tennis drills. This one did not have a name so I am calling it the Reverse Pyramid. The focus is on building consistency, which of course is the base of our pyramid of tennis skills. This will also work well as a warm-up.
Two players play singles. The goal is to complete 8 rallies from the service lines. Once this is achieved, they move back to a spot midway between service line and baseline and complete 6 rallies. When this is accomplished, they may move back to the baseline and complete 4 rallies. First team to complete all three is the winner.
Variations
Two players play singles. The goal is to complete 8 rallies from the service lines. Once this is achieved, they move back to a spot midway between service line and baseline and complete 6 rallies. When this is accomplished, they may move back to the baseline and complete 4 rallies. First team to complete all three is the winner.
Variations
- For young beginners, have them tossing the ball rather than hitting.
- To make it harder, restrict the type of shots they may hit, or reduce the size of the playing area (cut court in half lengthwise).
- For larger groups, play as a doubles activity. Have extra players rotate in after every attempt.
Friday, March 1, 2013
Two and Out
Two and Out is a fun activity presented by Tito Perez Rios at the recent PTR 10 and Under Tennis Conference in Hilton Head. He didn't give it a name so I am taking the liberty. It was part of a group of activities he showed us that are done on a mini court or within the service boxes of a full court. Works for all ages and abilities.
This is tag team singles, coach on one side of the net and all other players on the other. One at a time, they take on the coach. Win or lose, they return to the end of the line after they finish the point. After two losses, they are Out. Tito had them do a medium jog around the court once they were out. I am not a huge fan of the jog around the court but I do agree with Tito that it is very motivating to avoid the jog and not lose twice!
Last player standing becomes the new coach. Note the 'coach' is not affected by the Two and Out rule - they stay the coach no matter what until there is a winner on the other side.
This is tag team singles, coach on one side of the net and all other players on the other. One at a time, they take on the coach. Win or lose, they return to the end of the line after they finish the point. After two losses, they are Out. Tito had them do a medium jog around the court once they were out. I am not a huge fan of the jog around the court but I do agree with Tito that it is very motivating to avoid the jog and not lose twice!
Last player standing becomes the new coach. Note the 'coach' is not affected by the Two and Out rule - they stay the coach no matter what until there is a winner on the other side.
Monday, February 25, 2013
Escalator
Another fun activity from evolve9's presentation at the PTR 10 and Under Tennis Conference. Escalator is actually the name of the rotation, but we will co-opt it for the name of this activity as well. It is great for large groups of varying skill levels.
Divide players into teams. Players line up in any old order by team, and are sent off to play in groups of four - two pairs of players from each team per court. However, they will not be playing doubles. One at a time, they play each other in singles, two points per pair with each player serving once. First team to 5 points wins.
Keep in mind multiple courts are playing, so before each round, all players must wait until all courts are ready before starting. As soon as Coach gives the go ahead, play begins. As soon as any court reaches 5 points, they call out '5' or 'Done' or whatever to indicate they are finished. Coach stops play for all courts. Whoever is ahead at that time wins.
Now here's where it could get tricky - the rotation. Prior to sending the players out, Coach has designated one end of the courts as the Escalator. When round is complete, Escalator side moves 'up' a court. Other end of court does not move. This results in fresh pairings for each round. If you have excess players, they just rotate in in an orderly fashion. For example Escalator players on end court rotate out and go to end of waiting line as leftover players on opposite end court rotate in.
This rotation sounds easy but in my experience the tricky part is determining which direction is 'up' at your facility. Some staff/volunteers may assume 'up' is moving to the next higher numbered court (from court 11 to court 12). Others may assume 'up' means court 1 is your ultimate goal, so moving 'up' may in fact mean moving from court 11 to court 10. Whatever you choose is fine as long as everyone moves the same direction on the rotation!
We played this game on small courts with mini nets and foam balls. However, if you have enough courts, it is easily adapted to any size court/ball. Also note the Escalator rotation, like its namesake people mover, does not reward nor does it punish - it just moves people from point A to point B. So you can use it in any activity where you want to keep the pairings fresh and advancing to a winning court is not a consideration.
Divide players into teams. Players line up in any old order by team, and are sent off to play in groups of four - two pairs of players from each team per court. However, they will not be playing doubles. One at a time, they play each other in singles, two points per pair with each player serving once. First team to 5 points wins.
Keep in mind multiple courts are playing, so before each round, all players must wait until all courts are ready before starting. As soon as Coach gives the go ahead, play begins. As soon as any court reaches 5 points, they call out '5' or 'Done' or whatever to indicate they are finished. Coach stops play for all courts. Whoever is ahead at that time wins.
Now here's where it could get tricky - the rotation. Prior to sending the players out, Coach has designated one end of the courts as the Escalator. When round is complete, Escalator side moves 'up' a court. Other end of court does not move. This results in fresh pairings for each round. If you have excess players, they just rotate in in an orderly fashion. For example Escalator players on end court rotate out and go to end of waiting line as leftover players on opposite end court rotate in.
This rotation sounds easy but in my experience the tricky part is determining which direction is 'up' at your facility. Some staff/volunteers may assume 'up' is moving to the next higher numbered court (from court 11 to court 12). Others may assume 'up' means court 1 is your ultimate goal, so moving 'up' may in fact mean moving from court 11 to court 10. Whatever you choose is fine as long as everyone moves the same direction on the rotation!
We played this game on small courts with mini nets and foam balls. However, if you have enough courts, it is easily adapted to any size court/ball. Also note the Escalator rotation, like its namesake people mover, does not reward nor does it punish - it just moves people from point A to point B. So you can use it in any activity where you want to keep the pairings fresh and advancing to a winning court is not a consideration.
Friday, February 15, 2013
Minefield
You will need some throw down spots or lines for this activity. Works for any level of player. It is a simple concept with unlimited variations. Especially good for improving targeting/direction.
Place three small targets on each side of the net. Players play singles with regular scoring. If either player hits any target during the point, that player wins the point.
Variations
Experiment with the size/shape of the court - play only the service boxes, or only deuce side, or only back court.
Modify the scoring to speed things up - first to X number of points wins, rather than traditional 15-30-40 scoring. Or, how about combining Minefield with Black Jack??
Move targets to service boxes only and make freebie points only available on serve.
Adapted from The Tennis Drill Book by Tina Hoskins
Place three small targets on each side of the net. Players play singles with regular scoring. If either player hits any target during the point, that player wins the point.
Variations
Experiment with the size/shape of the court - play only the service boxes, or only deuce side, or only back court.
Modify the scoring to speed things up - first to X number of points wins, rather than traditional 15-30-40 scoring. Or, how about combining Minefield with Black Jack??
Move targets to service boxes only and make freebie points only available on serve.
Adapted from The Tennis Drill Book by Tina Hoskins
Wednesday, February 13, 2013
Tea and Biscuits
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This game is delicious |
One player is designated as the first champ, or the 'tea'. All others are the 'biscuits'. Tea takes up position at one baseline. Biscuits are lined up in single file near opposite service line sideline. Coach is on same side of court as Tea, feeding balls across net to Biscuits.
To begin point, a Biscuit enters the court at the T, then hustles to the baseline where the coach then feeds the first ball. Players play out a singles point. If Tea wins, new Biscuit enters at the T and moves to baseline. If Biscuit wins point, Biscuit runs to opposite baseline as the new Tea, and next Biscuit in line proceeds to T for next point. First player to win X amount of points wins game.
Safety tip: this is a great opportunity to reinforce the safe ways to move backwards from the service line to the baseline: carioca, grapevine, side shuffle, etc.
Adapted from The Tennis Drill Book by Tina Hoskins
Wednesday, February 6, 2013
Move It!
Move It! is for older players, advanced beginners and up (although of course at the end of this article I will give you some ideas on how to make it easier for beginning players). They should be able to rally and direct the ball. If they can't direct the ball yet, Move It! will help them get there.
Move It! comes in two variations. One is to learn to move your opponent from side to side. The other is to move them deep to short. You will need two different colored spots.
Side to Side
Place one spot on the ad side of the court, and one on the deuce side. Where is not especially important as long as they can be seen across the net from the far baseline. Two players rally singles. One is challenged to call out which side or color spot they are hitting to as they hit. Both players must recover to center baseline after every shot.
Deep to Short
Same idea, but now one spot is placed in front of service line and the other behind the service line. Player must call out the color of the spot or 'short'/'deep' before each shot and make it happen. This will be a workout for the returning player, as both will still be expected to recover to center baseline after every shot.
Give each players either 10 balls and switch, or switch after a set time limit so that each player has a turn at directing the ball.
Variation
For your young beginners, instead of rallying, have them tossing and catching with foam or red balls on the 36-foot court.
Adapted from USTA's QuickStart Tennis guide
Move It! comes in two variations. One is to learn to move your opponent from side to side. The other is to move them deep to short. You will need two different colored spots.
Side to Side
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Dust off your spots - you will need them for this drill |
Deep to Short
Same idea, but now one spot is placed in front of service line and the other behind the service line. Player must call out the color of the spot or 'short'/'deep' before each shot and make it happen. This will be a workout for the returning player, as both will still be expected to recover to center baseline after every shot.
Give each players either 10 balls and switch, or switch after a set time limit so that each player has a turn at directing the ball.
Variation
For your young beginners, instead of rallying, have them tossing and catching with foam or red balls on the 36-foot court.
Adapted from USTA's QuickStart Tennis guide
Wednesday, December 19, 2012
Master and Servant
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Sometimes it's hard to tell who is in charge |
Two players play singles against each other, beginning on respective deuce halves of court. One player is Master; the other is of course Servant. Coach feeds first ball to Master. Master must hit shots to Servant alternating between deuce and ad sides. Servant may only hit back to Master at deuce side. First player to 15 points wins. Switch roles. After both players have had a chance to play both roles, switch to ad side of court and repeat.
As you have probably figured out, the Servant will be doing a lot more running!
Progression
Easier: for young beginners, have them tossing and catching the balls rather than hitting with racquets.
Harder: require X number of rallies before points are awarded.
Monday, December 17, 2012
OUT
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Miss three and: SEE YA! |
Divide players into two teams. They play singles against each other, one player at a time, one ball at a time. So for example, with Team A vs Team B, the first player of Team A is fed a ball. He/she hits the ball across the net and runs to the end of his/her line so that the second player can step in and play the ball returned by Team B's first player. So all players 'hit and run', as I like to tell my students.
Here's the twist: if a player misses, they get a letter. First time: letter O. Second time: letter U. And you can probably see where this is going: if a player gets the third letter, T, they are O-U-T and sit out while the game continues. Last player left standing wins.
Tuesday, December 4, 2012
Who's Your Daddy?
The first time I saw this drill I thought it the concept was hilarious, adding some lighthearted brio to a no-frills singles exercise. But when I tried to get my young adult male players to play it, all but one rebelled. See if you have any better luck than I did. I am going to try it again and see if I get better results.
Regardless of number of players, only two are playing singles at a time. Both start at sideline. One is at the baseline (not in middle at hash mark). The other is on the other side of the net, also on same side of court as other player but entering court closer to service line (rather than baseline). Pro is off court on opposite side of court from players, feeding from across the net. Pro feeds straight ahead (simulating a passing shot) so that baseline player must run to get ball. Players play out the point. Pro feeds baseline player a second passing shot (anywhere), and second point is played out. After two points, players switch ends of court. First player to X number of points, wins.
Here's where the Who's You're Daddy? comes in: if either player wins both points, they can earn a bonus point by calling out 'Who's your daddy?'. This is where I had trouble selling this drill. My students were mortified. Only one had the nerve to try it. The others refused. So we finished the drill but IMO it was nowhere near as fun as it could have been. If you have the same problem, consider changing the bonus saying to something your players will embrace. 'Booya, Grandma' and 'Oh yeah!' have worked for me in other drills.
Regardless of number of players, only two are playing singles at a time. Both start at sideline. One is at the baseline (not in middle at hash mark). The other is on the other side of the net, also on same side of court as other player but entering court closer to service line (rather than baseline). Pro is off court on opposite side of court from players, feeding from across the net. Pro feeds straight ahead (simulating a passing shot) so that baseline player must run to get ball. Players play out the point. Pro feeds baseline player a second passing shot (anywhere), and second point is played out. After two points, players switch ends of court. First player to X number of points, wins.
Here's where the Who's You're Daddy? comes in: if either player wins both points, they can earn a bonus point by calling out 'Who's your daddy?'. This is where I had trouble selling this drill. My students were mortified. Only one had the nerve to try it. The others refused. So we finished the drill but IMO it was nowhere near as fun as it could have been. If you have the same problem, consider changing the bonus saying to something your players will embrace. 'Booya, Grandma' and 'Oh yeah!' have worked for me in other drills.
Thursday, November 15, 2012
Survivor
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For this game, I was thinking more of my Prince Black Team racquet and plenty of sunscreen |
Two groups of players are formed. However they are not playing together as teams - every player keeps track of their own points/score individually.
All players receive a set number of points to begin the game. For this example, let's say 7 points. The two groups are sent to respective baselines. Singles points are played. Losing player loses one of their 7 points. Both players go to the end of their lines after point is played out and next two players repeat.
Players bounce feed. Side losing previous point feeds next point.
Players bounce feed. Side losing previous point feeds next point.
Players losing all of their points are out. Last player standing wins.
If you have an even number of players, consider an 'on deck' spot at ONE end of the court to keep the pairings fresh. Any player losing a point must wait at the on deck spot for one point rotation before returning to the playing line.
Variation
Have players go to end of line at other end of court after they finish their point for an added fitness component.
Friday, November 9, 2012
Singles Go
Singles Go has elements of other drills, think Champs and Chumps + Around the World with a little Deep Desperation thrown in for good measure. It will improve your players' overheads, net game, and fitness. Coaches, get your lob feeding skills in order.
One player is selected as first Champ and begins at center of court in net position. All other Challengers are at opposite baseline. One at a time they step in to play singles against the Champ. Feeder/coach feeds first ball to Champ as a high lob.
If Champ wins the point, they stay. Losing Challenger goes to end of Challenger line and next Challenger takes a turn.
If the Champ loses the point, they run to end of Challenger line. The winning Challenger runs to Champ side of court as Feeder is feeding another high lob for them to play.
Variation
I used this drill recently with my green ball players. We were working on backhands in this lesson, so I substituted a backhand feed for the overhead. I also added a point play component, first to 10 points wins. They loved it and begged to play it through the end of the clinic, thirty minutes straight.
From The Tennis Drill Book by Tina Hoskins.
One player is selected as first Champ and begins at center of court in net position. All other Challengers are at opposite baseline. One at a time they step in to play singles against the Champ. Feeder/coach feeds first ball to Champ as a high lob.
If Champ wins the point, they stay. Losing Challenger goes to end of Challenger line and next Challenger takes a turn.
If the Champ loses the point, they run to end of Challenger line. The winning Challenger runs to Champ side of court as Feeder is feeding another high lob for them to play.
Variation
I used this drill recently with my green ball players. We were working on backhands in this lesson, so I substituted a backhand feed for the overhead. I also added a point play component, first to 10 points wins. They loved it and begged to play it through the end of the clinic, thirty minutes straight.
From The Tennis Drill Book by Tina Hoskins.
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