Wednesday, September 18, 2013

Guard the Cone

Guard the Cone is another warm-up adapted from ThePhysicalEducator.com. Good for larger groups of any age and ability.

Players form a large circle. You may find placing spots around the perimeter will help keep the players a safe distance away/keep the circle from shrinking as play commences. Place a cone, perhaps with a ball on top, in the center. One player is designated as Guard. It is his/her job to keep the circle players from hitting the cone. Circle players take turns tossing one ball underhand trying to hit the cone. Note only ONE ball is in play.

If the guard accidentally hits the cone, no harm, no foul.

First player to hit cone becomes the new guard.

Tuesday, September 17, 2013

Nod and Go

Nod and Go is another variation on circle activities, good for large groups of any ability. You will need some throw-down spots, enough for one each player.

Players form a large circle with one player in the middle. Place a spot next to each player in the outer circle. Explain there is no running in this game, only walking for safety purposes. Players change places with each other by first indicating with a nod that they agree to exchange places. Player in the middle is looking for an opportunity to walk over and take any empty spot. Since there is one fewer spot than the number of players, there should always be one player without a spot/in the middle.

Variations

  • Players communicate using methods other than nods such as wink, clap, pat leg, etc.
  • Remove more spots so that more players are in the middle at the same time.
Adapted from ThePhysicalEducator.com

Monday, September 16, 2013

Empty Bucket

Empty Bucket is a simple warm-up perfect for large groups of any ability.

Place a bucket or hopper in the middle of the court, filled with tennis balls. Designate one player to stand near the bucket. This is the Bucket Boss. All other players are scattered around the court. Bucket Boss empties bucket one ball at a time. Other players replace balls into bucket, again, one ball at a time. Goal is to not allow the Bucket Boss to empty the bucket.

Play for a designated amount of time, then switch Bosses.

Adapted from ThePhysicalEducator.com

Friday, September 13, 2013

Ten Trips

Ten Trips will work on your students' tossing and targeting skills. Great for large groups of any ability.

Have players form a large circle, at least 3 feet apart from each other. One player tosses a ball to each of the others in order. Catching player toss it back. Goal is to have a successful toss/catch to each player without drops. Once all have been tossed to, that is one point. Play continues until 10 points have been earned, then a new player is designated as tosser.

Update: we tried this recently and 10 points is too long for a single tosser. Consider have tosser change after shorter rounds such as one single successful round.

Adapted from ThePhysicalEducator.com 

Thursday, September 12, 2013

Ringmaster

Here's a great warm-up activity perfect for large groups of any ability.

Have the players form a large circle. One player is designated Ringmaster and stands in the middle of the circle. The Ringmaster chooses a second player to stand in the middle with him/her.

Circled players take turns tossing a ball underhand, trying to tag the Ringmaster. Take care to aim chest level or lower. Ringmaster's second player's job is to keep the ball from hitting the Ringmaster. First player tagging Ringmaster is the new Ringmaster and selects a new guard to work with.

Variations
Require two or more tags before switching Ringmasters.
Allow two or more guards for the Ringmaster.

Adapted from ThePhysicalEducator.com

Wednesday, September 11, 2013

Back Me Up

I will be posting some cooperative activities modified for tennis, inspired by a recent post on ThePhysicalEducator.com. The first is Back Me Up. It works great as a warm-up. Take care to work safely as they will be working on a hard surface (the court).

Create two-person teams of players evenly matched for size. Have them sit on the court with their backs together. Knees should be drawn up to chest. Challenge them to achieve a standing position by using the pressure they apply back-to-back.

Progression
If they are able, have them try getting back to a sitting position using the same pressure and balance skills.

Caterpillar Riot

I love everything about this game, including the name! Good for large groups of any ability, probably
better for the younger set as it has a definite 'silly' factor. You will need some props including hoops and 'treasure'. The treasure can be any items that can be easily picked up and carried by the players. Tennis balls are perfect for this.

Divide players into two teams. Each player should have a hoop to stand in. Hoops should be touching. Teams compete to move around the court, collecting treasure. Teams move as follows: last player in hoop line steps into hoop with player in front of him. He then passes his empty hoop forward to first player in line, who places hoop on ground and steps into it. Then all players move forward one hoop.

Team collecting the most treasure either in a given time period or when all treasure has been collected, is the winner.

If you don't have hoops available, use spots. Players must stand on spots/cannot leave spots to move to or collect treasure.

Adapted from ThePhysicalEducator.com