right. If not, at least I understand my own explanation. :) They did not give it a name so I took the liberty. I like it for its flexibility and requirement for players to hustle. You will need 2 or more players for this to be any fun.

This game should move quickly. If you want to add a scoring aspect, give all players a set number of points and subtract one for every error. Last player standing, wins.
UPDATE: Sorry to report this was an epic fail when I tried it with my intermediate green ball class. They could not get in a rhythm. Serving player on way to net kept wanting to hit the ball I was returning deep to second player. Oh, well. Maybe try again in future.
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